
If the game was meant to run at a frankly jittery 60fps cap at all times on Switch in both docked and undocked modes, I don't see how a 30fps mode would've somehow sneaked into the release build of the game. Honestly, I'm inclined to think it's the latter reason. The game is supposed to run at 30fps in handheld (for more consistent performance and longer battery life), but this docking/undocking bug causes it to stay at the docked mode's 60fps capped framerate with drops.The game is supposed to run at 60fps in handheld, but a bug causes it to run at 30.

So this bug could be due to one of two reasons:
MARK OF THE NINJA REMASTERED CHEAT ENGINE 720P
This is probably due to the overhead savings of rendering in 720p in handheld mode, and frankly I think it feels better this way than both docked and the default 30fps handheld mode. It's not a 60fps lock by any means, but it's definitely hanging around 60 a higher percentage of the time than it does in docked. Once you've done that, the game will target 60fps in handheld in the same way that it does in docked. It was discovered that you can sort of force 60fps in handheld mode by docking and then undocking your Switch mid-gameplay. Handheld feels more stable thanks to its 30fps lock, but it's less responsive due to running at half the framerate.
MARK OF THE NINJA REMASTERED CHEAT ENGINE 1080P
The game appears to be rendering at a native 720p in handheld mode and 1080p in docked mode.So, let's get the facts straight about MotN's Switch port before moving forward: It gives the issue more visibility to potential buyers of the Switch version who prioritize framerate in games like these and want a final verdict on the Switch port before spending their money.It will serve as a hub for Switch MotN performance discussion, gathering everyone's impressions and thoughts on the matter in one place that might be useful to any Klei devs lurking about.Hell, the original game even held 60fps on the Xbox 360. After all, the game performs at a locked 60fps on Xbox One, PS4, and PC. It allows the OT to serve as a central hub for discussion pertaining to the game itself rather than its performance issues on one particular platform.Separating this from the OT serves a few purposes. Discussion surrounding Mark of the Ninja: Remastered's performance woes on the Switch had begun to dominate discussion in the game's OT, so it was agreed that this topic would be better suited to its own thread.
